Ludia creates and distributes cross-platform interactive entertainment with mass consumer appeal.
Located in Montreal and founded by experienced industry players, Ludia's innovative and high-quality product portfolio consists of original and branded properties including, Are You Smarter Than A 5th Grader?®, Family Feud®, Jurassic Park, Press Your Luck®, The Price Is Right®, Where's Waldo?® and Who Wants To Be A Millionaire.
Vincent Noiret is a seasoned video game industry professional. He works as a producer at Ludia and manages the Jurassic Park Builder and Jurassic World teams. His experience and charisma are essential to the work he does and we’re happy to have him on board. We’re happy to introduce him to you!
Tell me about your career path in the video game industry
I’ve been working in the video game industry for 23 years. When I was younger, I participated in a championship organized by Nintendo and I won first prize. Someone at Nintendo noticed me and recommended me for a QA Tester position. That's how I started out in this world I love so much. Throughout the years, I worked as a game designer, a level designer, a content manager which led me to the role of producer. I started working at Ludia in July 2012 on the Jurassic Park Builder game. Today, I also manage the Jurassic World team.
What part of your job do you like the most?
I like to see the game take shape with the help of every member on the team and see our efforts yield a game that meets everyone’s expectations. In order to achieve this, a relaxed and friendly atmosphere is necessary and it drives me to do my job even better day after day.
What are the main differences between Jurassic Park Builder and Jurassic World?
Jurassic World required much more artistic resources to achieve the stunning realism in the modeling and animations of our dinosaurs. I would say that Jurassic Park Builder is the pioneer of Ludia’s builder games while Jurassic World has pushed the boundaries of technical know-how which makes it a success in terms of programming, animation and design. Furthermore in terms of design, the combat mode was also able to bring a greater depth than before. The social aspect of the game is also much more developed than in Jurassic Park Builder.
What are the biggest technical challenges?
Being able to achieve the best possible gaming experience on a maximum of mobile devices, starting from the least performing to the most recent. It’s a constant challenge because the game grows constantly in terms of content.
What are your favorite dinosaurs?
I don’t have one in particular. What interests me is the amount of creativity that goes into animating the dinosaurs. On the other hand, if I had to choose, I would have to say that I like the Kaprosuchus. It has just been added to the 4th update that was launched a few weeks ago. I also like aquatic dinosaurs because the animations are different in a water based environment.
Can you give us an idea of what we can expect for Jurassic World in 2016?
We will try to boost daily events in order to provide players with a lot of action and a different gaming experience every day. That's all I can reveal for now. Stay tuned !