Ludia creates and distributes cross-platform interactive entertainment with mass consumer appeal.
Located in Montreal and founded by experienced industry players, Ludia's innovative and high-quality product portfolio consists of original and branded properties including, Are You Smarter Than A 5th Grader?®, Family Feud®, Jurassic Park, Press Your Luck®, The Price Is Right®, Where's Waldo?® and Who Wants To Be A Millionaire.
It’s official! Ludia’s entertainment conference, Hors-Jeu, is coming back for its second edition! We are proud to offer an event of this scope to our employees which aims to teach, inspire and share. It is a unique and exclusive opportunity to get some insights on some major influencers’ successes and projects and to discover other industries which are closely related to our own. This year promises to be another great success!
We introduce Radio-Canada’s Marie-Louise Arsenault as this year’s Master of Ceremony for Hors-Jeu!
Marie-Louise Arsenault has been in the media industry for about twenty years. She worked as a journalist, a radio and television host, a production designer and a director. Since August 2011, she hosts a show she created called Plus on est de fous, plus on lit, which airs on Radio Canada’s Première Chaîne.
Thom Beers was named CEO of FremantleMedia North America (FMNA) on September 1, 2012. As CEO, he is responsible for the company’s overall management and business performance and oversees the development, production and business operations of television shows such as “American Idol” (FOX), “Family Feud” (SYN) and “The Price is Right” (CBS). Click here for an interesting interview with Thom Beers.
Katharine Lewis currently manages FremantleMedia Ventures investments in the North America and Latin America region. Before that, she was Senior Vice President Business Development for FremantleMedia Enterprises Americas, where she was instrumental in several strategic investments including Montreal-based gaming company Ludia.
Amber MacArthur is a consultant, TV host, and bestselling author. She has chronicled and enabled the growth of social media as a force for improving business and community. Amber owns and runs a small business, Konnekt, which has developed digital strategies for Tony Robbins, Canada Goose, and many others. For up-to-the-minute information, follow Amber on Twitter: @ambermac or visit her website: http://www.ambermac.com/
Illustrator and author, Pascal Blanchet was born in Trois-Rivières in 1980. He has a keen interest for 20th century design, architecture and jazz. He is a self-taught illustrator who creates illustrations for American and Canadian newspapers and magazines. He has worked for Penguin Books, The San Francisco Magazine, The New Yorker and The National Post. For a glimpse into his colourful universe, you can visit his website: http://www.pascalblanchet.com/
Comic book artist, Iris, has a bachelor’s degree in comic books from the Université du Québec and she dedicates her time to various kinds of art forms from painting to illustration, but mostly comic books. Since 2006, she has published several of her works and very recently made her debut into the world of children's books with three publications with La Courte Échelle. Want to find out more? Check out her blog: http://irisboudreaublog.blogspot.ca/
Credit: Sophie Samson
Yanick Paquette is a Quebec illustrator and author who works in the field of American comics. Among the vast amount of comics he has illustrated, there are several DC and Marvel titles including Batman, X-men, Spiderman and Wolverine. Today, Yanick has an exclusive contract with DC Comics. Follow him on Facebook or check out his Deviantart page.
Comic book artist Michel Rabagliati was born in 1961 in Montreal, where he grew up in the Rosemont neighborhood. Since 1998, his comics have been revolutionizing the 9th art in Quebec. With the publication of his seven books, he has become a key figure in the comic book industry in Quebec. Follow this link to access his website: http://michelrabagliati.com/Bienvenue.html
Film Director Chris Kenneally is this year’s Hors-Jeu keynote!! Chris Kenneally has been working in the movie industry since 1998. He’s a writer, a director and a producer. In 2012 he wrote and directed the critically acclaimed documentary SIDE BY SIDE which features host and producer Keanu Reeves interviewing luminaries on the current state of filmmaking. Chris has been the post production supervisor on many films and most recently worked on HBO’s TRUE DETECTIVE.
L'Agence Française pour le Jeu Vidéo (AFJV) and eCap Partner (an M&A advisory firm dedicated to managers and shareholders in the digital industry), recently published an infographic shining a light on the key figures related to the video game industry in 2013 in France and around the world. The article states, amongst other things, that video games have strengthened their leading position in the global cultural industry thanks to mobile gaming, and that the “freemium” model has surpassed the premium model in 2013. To know more: http://goo.gl/BNaFBM
This year Ludia had the pleasure of participating in the Montreal International Game Summit (aka MIGS) as a bronze partner, and it was a HUGE success!! For those of you who aren’t familiar with the MIGS, this is the biggest professional video games industry event in Canada and on the East Coast!
Here are some of the event highlights:
We learnt lots of important things about the gaming industry
Photo credit: MIGS
We met lots of interesting people
Photo credit: MIGS
We came together united for the industry
We talked about the jobs we are passionate about
We showed off our art skills
And, we got to eat candy for breakfast and not feel guilty about it
Photo credit: Laurent Michel Tremblay
A big thank you to the MIGS and to all of those who made this event possible. We would also like to thank those who came by the booth to say hello. It was a true pleasure to meet all of you!
See you next year!
For an overview of hors-Jeu, Ludia's conference which focused on the future of digital entertainment.
The Regroupement des producteurs multimédia du Québec announced on April 9, 2013 that the game JURASSIC PARK BUILDER developed by LUDIA has been nominated at the NUMIX 2013 awards in the Mobile Game category.
Winners will be announced at the Gala on May 9.
Best wishes to the team !
Hors-Jeu has been a major success !
Thanks to our sponsors:
DEUX HUIT HUIT
While there’s certainly no silver bullet to attacking the App Store, Ludia has shown great success by leveraging big brands to help break through the considerable noise digital storefronts bring. They’ve successfully launched games like Jurassic Park Builder, The Price is Right Slots, Family Feud and several others, each of which has risen to close to the top of the charts. Ludia’s success is predicated both on the following that these big brands garner and their ability to craft quality game experiences in these familiar worlds.
We sat down with François Daoud, VP of Marketing at Ludia, to discuss his thoughts on mobile games, how Ludia has been able to find success and why Chartboost is such a meaningful piece of their overall strategy.
Chartboost: What do you LOVE about making games?
François Daoud, VP Marketing: Our teams are really passionate about what we do so to see our collaborative efforts come to fruition and hit those top charts is extremely rewarding. Plus, Ludia is a fun place to make games!
Chartboost: What’s the single most interesting thing you’ve learned about your users since Ludia came into existence?
François Daoud, VP Marketing: The commitment they have to our games. No matter how long they’ve been playing, our users are relentless in providing feedback. They notice everything, from major updates to the subtle changes, and they aren’t shy about it!
Chartboost: How does making branded games differ from making standard mobile titles?
François Daoud, VP Marketing: Working with the world’s leading IP holders and their brands certainly has its benefits. We get instant recognition & awareness worldwide. Collaborating with our licensing partners allows us to deliver products to the market that are “on brand” and pleasing to our core target audience. We’re able to run cross-promotional marketing efforts via their networks and other online channels that give us that extra exposure. Additionally, we’ve run cool campaigns involving talent. For example, during one of our Who Wants To Be A Millionaire promotional campaigns, we brought Meredith Vieira into the Facebook game for one hour where she actually won the million dollars! This was wildly successful and very well received by our fans.
Chartboost: Is there any single common element that Ludia brings to each of its branded games or is fairly tailored for each title given the differences in each universe?
François Daoud, VP Marketing: We really encourage our players to interact and share the fun with their friends, hence our “& Friends” franchise.
Chartboost: Give one piece of advice to a developer that’s just starting out and making their first mobile game.
François Daoud, VP Marketing: The game needs to be fun & social! Virality is important but sometimes not enough to get proper visibility. In order to have good discovery, you’ll also need to invest in Marketing to avoid getting lost in the App Store shuffle. Make sure you work with partners like Chartboost to find additional ways to monetize your app.
Chartboost: Why are you working with Chartboost? What makes us stand out from the rest?
François Daoud, VP Marketing: The SDK was very easy to integrate, a first in the industry! The platform is transparent, allowing you to optimize your ad buy or publishing activities. The ad format is “clean” & consistent. My ads are performing above industry average.
Chartboost: Give us a glimpse into some of your upcoming projects for 2013. What can people expect next from Ludia?
François Daoud, VP Marketing: More awesome games! New top-tier brands & themes and more of the usual fan-favorite game shows!