Ludia creates and distributes cross-platform interactive entertainment with mass consumer appeal.

Located in Montreal and founded by experienced industry players, Ludia's innovative and high-quality product portfolio consists of original and branded properties including, Are You Smarter Than A 5th Grader?®, Family Feud®, Jurassic Park, Press Your Luck®, The Price Is Right®, Where's Waldo?® and Who Wants To Be A Millionaire.

Liste des filtres

All (20) Benoît Rullier (1) Dragons: Rise of Berk (1) Jurassic Park (1) Montreal Comiccon (1) ALS Ice Bucket Challenge (1) Les Éclusiers (1) Summer Party (1) 2014 (1) Conference (1) DreamWorks (1) Fremantle (1) Hors-Jeu (27) Ludia (3) SHAYdakiss (1) disco (1) funk (1) house (1) DreamWorks Animation (1) Head of Layout (1) Robert Crawford (1) animation (1) film (2) Chris Kenneally (1) Keanu Reeves (1) Side by Side (1) True Detective (1) director (2) producer (1) writer (1) American comics (1) Batman (1) DC Comics (1) Marvel (1) Spiderman (1) Wolverine (1) X-men (1) Yanick Paquette (1) author (2) comic book (2) illustrator (2) Iris Boudreau (1) La Courte Échelle (1) artist (1) children's books (1) illustration (1) Pascal Blanchet (1) Penguin Books (1) The National Post (1) The New Yorker (1) The San Francisco Magazine (1) Trois-Rivières (1) architecture (1) design (1) jazz (1) magazines (1) newspapers (1) Amber MacArthur (1) Konnekt (1) TV host (1) bestselling author (1) consultant (1) digital strategies (1) social media (1) FremantleMedia (2) Katharine Lewis (1) Senior Vice President Business Development (1) American Idol (1) Family Feud (1) The Price is Right (1) Thom Beers (1) development (1) performance (1) Marie-Louise Arsenault (1) Plus on est de fous plus on lit (1) Radio-Canada (1) host (1) journalist (1) media (1) production designer (1) conference (1) entertainment (1) inspire (1) projects (1) share (1) Gaming (1) Mobile (1) News (2) MIGS (1) hors-jeu (1) video (1) NUMIX 2013 (1) Hors-Jeu:commanditaires (1) DJ (1) Hatchmatik (1) Qualité Motel (1) hors-Jeu (1) Chartboost (1) Developer Spotlight (1) Francois Daoud (1) Sebastian Scott (1) Jason Reitman (1) Jean-Christophe Yacono (1) Yako (1) Colin Creitz (1) Brian Sapp (1) Matt Locke (1) Bruno Henriquet (1) Vincent Morisset (1) Kevin Slavin (1) Julie Lemonde (1) Jeff Pulver (1) Evan Schechtman (1) Gary Carter (1)


Les nerds - February 20, 2015

Reviewed Apps - January 15, 2015

Connected - January 15, 2015

App Gamer - January 4, 2015

Toronto Thumbs - December 25, 2014

Toronto Thumbs - December 19, 2014

La Presse + - December 14, 2014

Métro - November 25, 2014

Facteur Geek - November 21, 2014

Facteur Geek - November 21, 2014 - November 11, 2014 - November 10, 2014

Games Industry International - October 22, 2014

MIGS 14 - October 10, 2014

Apps Zoom - October 9, 2014

Facteur Geek - October 7, 2014

Lien Multimédia - October 3, 2014

MSN - October 2, 2014

Lien Multimédia - September 12, 2014

Yahoo! Finance - September 11, 2014

Lien Multimédia – August 1st, 2014

Lien Multimédia - July 8, 2014 – June 18, 2014

Lien Multimédia – May 27, 2014

Lien Multimédia – May 6, 2014

Facteur Geek - May 5, 2014

Coup de pouce - March 21, 2014

Les Affaires - March 14, 2014

EP Daily - March 8, 2014

Le Journal Techno - March 7, 2014

Les Affaires - February 13, 2014

Inside Social Games - January 24, 2014

Lien Multimédia - January 10, 2014

La Presse - December 27, 2013

M.Net - December 3, 2013

GamerQC - November 23, 2013

Lien Multimédia - November 15, 2013

GameFocus - November 13, 2013

Lien Multimédia - November 8, 2013

La Presse+ - November 8, 2013

The Gazette - April 30, 2013

La Presse+ - April 23, 2013

The Gazette - April 19, 2013

Financial Post - April 2, 2013

La Presse - March 18, 2013

La Presse - February 25, 2013

La Presse - February 25, 2013

La Presse - June 7,2012

The Guardian - October 18, 2010

La Presse - October 18, 2010


Ludians in the Spotlight: Étienne, motion designer

By : Myndessa

If you enjoyed learning about Ludians and what makes them so special, you'll be happy to know that, once again this year, we'll be bringing you more "Ludians in the Spotlight". Did you ever wonder what a motion designer does? Take a few minutes to read about Étienne's day to day and find out!

What is your name and what do you do at Ludia?

Étienne Cossette, motion designer

Tell me about your career path

When I was 14, I learned to use Flash by myself and I spent hours creating animations of "Stickman". Being passionate about animation, I knew right away what I wanted to study. In CEGEP, I studied multimedia and in university, I did a Bachelor’s degree in 3D creation. After graduating, I worked for one year and a half for a small advertising company before becoming a Ludian.

Tell me about your day to day at Ludia

At Ludia, I create 2D and 3D animations, user interface animations and special effects for the games I work on. The challenge is to design cool animations while taking into account the technical constraints of games on mobile platforms.

What part of your job do you like the most?

I love being part of a team! Communication is a big part of my job. I need to be in close contact with my colleagues in order to produce coherent animations or to solve technical problems.

What is the biggest challenge you have faced on the job?

My work requires a lot of attention to detail. I have to name, organize, and sort my files accurately. I also have to document every step taken in order for programmers to quickly understand how to integrate my animations into the game. One single mistake can slow down the entire team.

What is the most enjoyable part of working at Ludia?

The warm atmosphere of small work teams. I also love the bagels, the weekly happy hour and the pool table in the lounge!

Do you have a hidden talent?

I have an excellent auditory memory! After hearing a song a few times, I already know all the lyrics by heart. I am the king of karaoke!


MIGS14: A Recap

By : Myndessa

Once again this year, Ludia participated in the MIGS as the bronze partner of the event. We had a busy couple of days and we're happy with what we took away from it. For those of you who couldn’t come to the MIGS, here are some of the highlights. For those of you who were present, here is a refresher:

We did a lot of networking with aspiring video game talent, industry professionals, gaming companies and gamers!

We worked really hard on our booth to make it fun and creative. There is no better way to reflect our company’s culture and work environment.

In true Ludia fashion, we gave out a lot of candy… we also ate a lot of it!

We attended some interesting conferences and learned about new trends in the industry! We even sat in on Phil Ha's presentation, one of our Ludians.

We had a lot of fun testing the knowledge of those who were courageous enough to take the programming challenge.

We’re so happy to have been part of this event! Thanks to the MIGS for organizing it and to those who came to see us! It was a great success! See you in 2015!


Travailler chez Ludia : créativité, passion et collaboration

By : Myndessa

Ludia is known for having one of the best work environments in the video game industry in Montreal. Espresso-Jobs interviewed our very own David Da Costa, talent acquisition advisor, and published an article about how great it is to work at Ludia. You can read it here. (article in French only)


Ludians in the Spotlight - MIGS Edition: Mathieu, Game Programmer

By : Myndessa

The Montreal International Game Summit (MIGS) has officially started. Many Ludians are on site in order to talk to those interested in joining the gaming industry. Whether you have a lot of experience or are fresh out of school, come see us!

What is your name and what do you do at Ludia?

Mathieu Lapierre, game programmer

How did you get into the video game industry?

I studied at the Université du Québec à Chicoutimi (UQAC) in video game design. After getting my degree in May 2013, I moved to Quebec City thinking that I would find work quickly. Unfortunately, that was not the case. To put all the odds on my side, I decided to apply in several other cities, including Montreal. I was lucky enough to be chosen by Ludia who hired me in December 2013.

What part of your job do you like the most?

I love challenges. Sometimes I am asked to fix bugs in the game. I love to analyze and dissect the code in order to find out what’s not working. It’s very rewarding to find solutions to problems.

What is the biggest challenge you have faced on the job?

A few months after my arrival at Ludia, there was a big update on Jurassic Park, the project I work on. We had a lot of changes to implement within a rather short period of time, which took a lot of teamwork. It was a very rewarding experience.

What is the most enjoyable part of working at Ludia?

At Ludia, the work atmosphere is great. People are happy to be here and you can feel it in the air. The work environment is dynamic, and it really makes you want to come to work in the morning.

Do you have any advice for people who want to work in the video game industry?

The key is networking! It’s important to get involved in events related to video games such as the Montreal International Game Summit (MIGS) or the International Game Developers Association (IGDA). When I was studying at UQAC I was lucky enough to win passes to the MIGS two years in a row. It was a fantastic experience. It’s important to take advantage of every networking opportunity that comes your way because you never know who you might meet!


Ludians in the Spotlight - MIGS Edition: Pascal, Game Programmer

By : Myndessa

Once again this year, Ludia is participating in the Montreal International Game Summit (MIGS) as the Bronze sponsor. Among other things, this event is an excellent opportunity to network and learn more about what is happening in the industry. For the occasion, we would like to introduce you to one Ludian who recently made his debut in the world of video games.

What is your name and what do you do at Ludia?

Pascal Guay, Game Programmer

How did you get into the video game industry?

I have a degree in software engineering with a specialization in video games from Concordia University. During my studies, I did a four-month internship at Ubisoft, my first experience in the gaming industry. One week after graduating in April 2014, I was hired by Ludia as a game programmer.

What part of your job do you like the most?

I was fortunate to be hired to work on a game that was at the beginning of its production phase. It's really great to be involved in a project where everything must be created from scratch. It allows me to have a greater involvement in the creation side of things and I love to program new modules (features) in the game.

What is the biggest challenge you have faced on the job?

Since the design of the game is constantly evolving and can change drastically during the iterations, I must learn to do programming that will adapt well to unexpected changes in the future. Also, working with dinosaurs that have an attitude is not always obvious.

What is the most enjoyable part of working at Ludia?

At Ludia, the work environment is so friendly that it makes you want to stay. I love the open space concept which allows for greater communication between teams. People are happy and there are many activities that facilitate exchanges between employees. For my part, I love to play ping-pong, pool and socialize with my colleagues during happy hour in the lounge on Fridays.

Do you have any advice for people who want to work in the video game industry?

The video game industry is very competitive. It’s important to network and meet people with similar interests. During my studies, I joined a group that’s part of the video game community in Montreal: The Mount Royal Game Society (MRGS). I met several interesting people and it allowed me to gain visibility. There are many groups like this one in Montreal, you just have to do a bit of research and get involved.


Ludians in the Spotlight: Bonie, Analytics Developer

By : Myndessa

In every family, each member is unique and plays an important role. At Ludia, we are lucky to have talented employees who contribute to the success of our company on a daily basis. Here is an employee who has a very interesting yet lesser known role in the gaming industry.

What is your name and what do you do at Ludia?

Bonie Carine Noufele Ntanke, Analytics Developer

Tell me about your career path

I have a university degree in information technology with a focus on database programming. It's my passion for data that led me to analytics. Before joining Ludia, I worked for other companies where I produced reports and did data extraction. This is what led me to what I do today.

Tell me about your day to day at Ludia

At first glance, my work may seem abstract to those who don’t know what an analytics developer does. Basically, I do data analysis, extraction and transformation which allow me to get useful statistics that directly benefit our games. With my training in programming, I create codes that transform data so that it can be interpreted. If data is not transformed, it can’t tell us a story so, the magic lies in the transformation. For example, data can tell me what our players like or dislike which allows the development team to adapt the games as needed.

What part of your job do you like the most?

I'm a very analytical person so I love the side of my job that allows me to investigate in depth. I love digging to find relevant information to help us improve our products.

What is the biggest challenge you have faced on the job?

Ludia is a rapidly growing company, which means that I have to adapt quickly to the increasing volume of data, new concepts and new technologies.

What is the most enjoyable part of working at Ludia?

What's really great is that I have the opportunity to explore new ways of working. I am encouraged to push myself and explore new things, which I really like.

Do you have a hidden talent?

Outside of work, I trade in my analytical side in favor of my creative side. I like to embroider all kinds of motifs on cushions, pillow covers, sheets and table runners. Embroidery is truly one of my favorite hobbies.


Community management isn't just a complaints department

By : Myndessa

In the context of his upcoming conference at the MIGS, Community Manager, Phil Ha, was interviewed by Congrats to Phil on his interview! Follow this link to read the entire article: (Article in English only)


Ludians in the Spotlight: Marc-Antoine, QA Project Lead

By : Myndessa

Welcome to the second edition of Ludians in the Spotlight! We have so many awesome employees that we are excited to introduce you to all of them. For now, here is one of our Ludians who works on the Dragon team.


What is your name and what do you do at Ludia?

Marc-Antoine Ledoux, QA Project Lead.

Tell me about your career path

I started working in the field of quality assurance in 2005. Three years ago, I was hired by Ludia as a QA tester and, after only 1 year, I became a QA Project Lead.

Tell me about your day to day at Ludia

As a QA Project Lead, my time is split between several tasks. I write test plans and schedule them. I am also the liaison between the team of testers and the developers.

What part of your job do you like the most?

At Ludia, the QA department is not managed in the same way as other video game companies. Quality assurance testers and project leads work closely with developers, which is not the norm everywhere. This is a huge advantage because it allows us to be much more involved in the production process.

What is the biggest challenge you have faced on the job?

Nowadays, technology evolves so quickly that the biggest challenge is staying current. On a daily basis, I need to make sure that I am up-to-date with new technologies, platform updates, market standards (Apple, Google, etc.) and Facebook changes.

What is the most enjoyable part of working at Ludia?

Ludia is a company that has a family culture. The work atmosphere is very welcoming which facilitates the interaction between employees and makes work life much more enjoyable.

What is your hidden talent?

I enjoy participating in sporting events at Ludia and I am a very good pool player. You can often catch me playing a few games in the lounge during the 5 à 7 in the lounge on Fridays.


Ludians in the Spotlight: Daniel, game engine programmer

By : Myndessa

Ludia is more than a mobile video game company, it’s a big family. We are extremely proud of our employees because they make us who we are. Here’s your chance to get to know some amazing Ludians and find out what they do on a daily basis.

Curious to find out more?...

What is your name and what do you do at Ludia?

Daniel Dussault, game engine programmer.

Tell me about your career path

My interest in programming started several years ago. For the most part, I am self-taught but I also followed a college level course in 3D game programming. Ludia is the first company I worked for after graduating. In all, I have worked here for seven years. I was a game programmer for four years and have been a game engine programmer for the past three.

Tell me about your day to day at Ludia

My tasks consist in developing new technologies across multiple platforms like iOS, Android and Facebook. I also provide support to game developers by developing the code that manages the audio and the animation system.

What part of your job do you like the most?

What I like most about my job is audio development. I am a musician and I did a lot of mixing and recording. I'm lucky to be able to develop these techniques inside the game engine.

What is the biggest challenge you have faced on the job?

The biggest challenge I constantly have to deal with is developing our technology in a multi-platform environment. In 2012, our engine did not support Flash, a very different platform than what we were working with. It was a big technical challenge that we managed to accomplish in a short period of time for the development of our Facebook games.

What is the most enjoyable part of working at Ludia?

What I like most about Ludia is that there are many opportunities for advancement. It's a company where people can pursue a career. In my position, I also have the opportunity to choose what I want to work on. This allows me to develop my skills and knowledge in the areas that interest me.

Tell me a fun fact about yourself

Many people don’t know this but I used to play guitar and sing in a band. My musical repertoire covers the last five decades.


Ludia at the Montreal Comiccon - September 13th, 2014

By : Myndessa

For those of you who missed it, Benoît Rullier, Senior designer at Ludia, gave a great presentation on the games Jurassic Park and Dragons: Rise of Berk at the Montreal Comiccon on Saturday, September 13th, 2014. From missions to gameplay including tips and tricks, there was something for everyone. Gamers were even given some "sneak peeks" of features that are not available yet. We are extremely happy to have been part of such an important event and are very proud of Benoît for doing such a great job.


Ludia's Annual Summer Bash

By : Myndessa

Ludia's annual summer bash was a blast! Great food, good music, good company and good weather contributed in making this event a success! Here are some of the highlights! Video produced by Tobie Garceau.


La clé du succès : savoir gérer les équipes

By : Myndessa

Here is "La clé du succès : savoir gérer les équipes", an article recently published on the Lien Multimédia website. Our very own VP of Production, Frédéric Bibet, is featured in this article! Read it here. (Article in French only)


Hors-Jeu 2014 Video

By : Myndessa

The Hors-Jeu 2014 video is finally here! We are happy to share some of the best moments from Ludia's second annual conference with you. Thank you for making this event such a great success!


Beat Market - Hors-Jeu 2014 Musical Guest

By : Myndessa

We are pleased to announce that Beat Market, a Canadian electronic music duo, will be performing at this year’s edition of Hors-Jeu! Their vibrant and futuristic style will surely be a crowd pleaser!


DJ SHAYdakiss - Hors-Jeu 2014 Musical Guest

By : Myndessa

We are thrilled to welcome the charismatic DJ SHAYdakiss to Hors-Jeu 2014 as one of our musical guests. A mix of house, funk and disco, her distinctive sound is sure to make our event one we won't soon forget!


Teaser Hors-Jeu 2014

By : Myndessa

There are only a few days before our conference Hors-Jeu and we are very excited!! In the meantime … here is a little teaser that will set the tone for the event!

Video produced by Baillat Cardell & Fils


Hors-Jeu 2014

By : Myndessa

It’s official! Ludia’s entertainment conference, Hors-Jeu, is coming back for its second edition! We are proud to offer an event of this scope to our employees which aims to teach, inspire and share. It is a unique and exclusive opportunity to get some insights on some major influencers’ successes and projects and to discover other industries which are closely related to our own. This year promises to be another great success!


Marie-Louise Arsenault Will Host Hors-Jeu 2014!

By : Myndessa

We introduce Radio-Canada’s Marie-Louise Arsenault as this year’s Master of Ceremony for Hors-Jeu!

Marie-Louise Arsenault has been in the media industry for about twenty years. She worked as a journalist, a radio and television host, a production designer and a director. Since August 2011, she hosts a show she created called Plus on est de fous, plus on lit, which airs on Radio Canada’s Première Chaîne.


Thom Beers : Speaker Hors-Jeu 2014

By : Myndessa

Thom Beers was named CEO of FremantleMedia North America (FMNA) on September 1, 2012. As CEO, he is responsible for the company’s overall management and business performance and oversees the development, production and business operations of television shows such as “American Idol” (FOX), “Family Feud” (SYN) and “The Price is Right” (CBS). Click here for an interesting interview with Thom Beers.


Katharine Lewis: Speaker Hors-Jeu 2014

By : Myndessa

Katharine Lewis is Senior Vice President Strategy and Operations, Digital and Branded Entertainment Division for FremantleMedia. Before that, she was Senior Vice President Business Development for FremantleMedia Enterprises Americas, where she was instrumental in several strategic investments including Montreal-based gaming company Ludia.